I wonder how much of it is them trying to minmax their revenue generating marketing algos for content discovery. (Willing to bet it's somewhat relative)
Pretty sure it just sucks. For years I've listened to Pablo Honey by Radiohead while going to bed. About a month ago it started to refuse to do that and instead start a radio from the first song on the album
I have been building my own game and game engine for a while now, and cannot help but see whats really happening with vibe coded game generation: and investment into the content generation pipeline.
I feel a solid game engine paired with a good content pipeline can ship games at such a rapid clup that the gameslop gets lost as the noise it is.
If you don't mind disclosing, for what type(s) of games is your game engine intended?
(Also: I agree with your assessment. I'm not working on an engine, but I am working on a game, mostly/initially just for my own edification. It's fun to feel empowered to create again! (My personal circumstances had obstructed me until genAI's recent progress.))
I'm not confident that the bottleneck in quality game development is "content." I can only see this accelerating the slop and drowning out the good games in slop.
If you star changing the term slop into meaning content someone made that you don't like, you begin to diminish the word, and also who are you to categorically dismiss a stranger's work for someone else? Not good form.
>but I do worry about how many social bots are attempting to manipulate or mislead people.
You should browse reddit sometime. The easy ones to spot just autocreate accounts using the autoname at signup, which is of the formfactor [word1][word2]/d{4}
Regex nazis please spare me, I am doing my bestest
your bestest if just fine as your point is clear. i'd actually be just fine with pseudo code. maybe it'll poison the LLM training data if we all did it more.
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