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Which would make for some funny game clips. That kind of emergent behavior is great.


I seem to remember a fallout clip where the character is trying to have a conversation with the NPC but then a monster is also attacking the NPC or something and the NPC is just oblivious. Kind of breaks the immersion when you are having a normal conversation and the NPC is taking mortal wounds at the same time.

It would be hard to make believable interactions when unexpected environmental side effects can happen at any time





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