The high CPU usage is expected because I spawn off four background workers that peg all your CPU. It's not intended for public consumption yet, so don't jump to conclusions.
When I have finished this it will perform better.
> Or is this 'demo' asking too much of WebGL?
The WebGL part is only half the story. It uses webworkers for the perlin noise generation and this is currently very slow in JavaScript.
When I have finished this it will perform better.
> Or is this 'demo' asking too much of WebGL?
The WebGL part is only half the story. It uses webworkers for the perlin noise generation and this is currently very slow in JavaScript.