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You could maybe pull this off in a game like Borderlands where the loot is basically just the same dozen guns but with different numbers and effects. But as is, the LLM text isn't going to be much different than a sufficiently large AdLib system.

I think there is value to be gained in having LLMs as part of the development process, maybe even the game itself, but I think conventional methods are about as sufficient for quests.



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