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Thank you John! This repo has a little of everything I love: art, engineering, history, but mostly art. It's truly inspiring.


When I redid Glypha (an old shareware game I wrote) last year for Steam, I decided to go with B&W pixel art for the game — even though in other ways I bent to modern hardware (a larger 16:9 screen size for example).

That B&W pixel art definitely was a defining feature of the era.




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