Feels like there's too much rolling resistance, even with a perfectly lined up shot there's not so far you can go. And definitely not enough to make it in 6!
Also if the camera angle is too high, you can't pull back far enough to reach maximum speed.
If you bounce off the wall at the start, and RNG gods look down on you, you're lined up to go through castle on first shot. Then knock it through castle, and lined up for 3rd final putt into hole.
But I agree with those points. I feel like real putt putt glides more, then more resistance at slower speeds then slow speeds have more resistance. And then yeah, default camera angles are troublesome--it makes it impossible to do full power shot at some angles too.
My pasteable "scorecard" was fairly simplistic, just 8 solid green circles followed by an ellipsis. I think you could improve this by dividing the course into regions (either visibly or invisibly - same number of regions as the par) and considering each hit to be green if it makes forward progress, amber if it doesn't, or red if it goes backwards. And don't truncate it if it takes more than 8 shots!
Also it was very disorienting especially after making into the circular hole thingy, hard to know which way to aim, some small sign which is the right way would be nice, other than that, quite nice.
It's cute but the physics feel off. Something about the bouncing feels like it dampens the momentum too much, and the rolling resistance also feels like it's too aggressive. I really did not like the ramp that pushes for you.
ya its still a wip, I appreciate the feedback though and I do want to keep tweaking stuff like this. Feel free to add feedback at the end of level prompts too if you feel like it, I'll be reading all of them
You can bounce the ball up slightly (presumably the spin from rolling is modeled or approximated, and gives lift when hitting a bumper), which might be enough to skip from the tee to near the end of the course. Not sure that should be considered for "par" though. Took me 14.
I have to wonder if they modded it because this doesn't seem possible anymore. Though I may be holding the putter wrong XD
I tried hitting the little floating island behind the start too to get a bounce but the ball clips through it.
What I did find was that you can use the purple spinning circle at the beginning as a teleporter to the one near the end if you aim at the wall opposite the spinner. Your ball will hit the wall and bounce back and up into the teleporter thing.
There's a new course every day (like Wordle), so we were talking about yesterday's. It's still accessible from the archive / calendar button in the menu!
I'm pretty sure Mr Dev Man messed with the power levels after I played, though, because it absolutely wasn't doable when I first tried. Surely.
More specifically: aim back, and where the left side (as you now face) starts to ramp down there aim for the spot where it starts to slope down. Full power.
I had built out a custom level editor and some other fun features, but never really polished off the UI enough to release those. Someday I should really finish / update it.
Almost complete inability to sink the ball. I though I was meant to get it to stop in the spinning circle? But it is impossible to putt a short distance, it's always a couple of feet, and when I managed to use the edges to bounce away energy and stop the ball on the circle, nothing happened.
I kind of feel like I'm going crazy when I read comments like this. The era of "little flash games" has never left and there have always been countless number of such games developed. The only thing AI is doing is putting AI developed games in front of Hacker News readers.
Adorable little game, works very well!
In today's hole I found a little shortcut by bouncing back from the starting position into just before the little "house" and managed to complete the hole in 4 shots. I like that such things are possible, feels satisfying.
The ball appears to go high enough but it [control] doesn't like that it went over space. So the best one could do was put it (after +1s) into the port.
Really love the concept! It was kinda laggy for me tho. Had to stare at a blank screen until i spammed the refresh button. Other than that, pretty cool stuff.
It's a good game! If I had to give a little feedback, I wish the sound of falling into the water was a bit more natural! Other than that, I'm satisfied.
3. Tell everyone you know about 1 and 2, and remind them that if they ever actually "verify their age" or any other bullshit, they're likely to have their identity stolen and their details leaked. Never do this. Tell the government to suck a fat one.
4. Use https://www.writetothem.com/ to write to your MP and tell them to repeal the Online Safety Act. It's a censorship and surveillance regime, it makes nobody any safer.
Before making the first shot, turn around and face backwards. Shoot back and to the left toward the barrier. After the ball ricochets, it should hit the downward-angled barrier on the opposite side and hop over it to the end section, where it's not too hard to sink the ball with three or four more shots.
screenshot of finishing with 4 strokes / 6 par (tho my locked-in daily result was 14 strokes).
The video is bouncing the ball of a wall right at the start to make it jump over the wall, water, and corner behind the start, to skip most of the track.
Really fun idea! Though I agree about the feedback on the physics: the ball doesn't travel as far as I'd like and bounces off the edge too often.
The game also often wanted to reorient me towards the flag which was annoying when I was trying to go another direction.
It also sometimes was tricky to drag the ball - It thought I was trying to pan the perspective.
All that said, this is fucking rad! I think with a few small tweaks you've got something really special. And it could easily be extended with windmills, power-ups, etc. I'm excited to play more and see it progress!
Fun but closer to the hole it’s impossible to aim. I missed it for time because I have no way to understand fine direction if my thumb covers the indicator at low power
Freakin awesome. Hahahah, I love that there are 'cheats' and the fact that you can see everyone playing definitely makes it cool! You can even get hints by watching the ghost players. Great job!
This is really awesome! But par 6 is absolute bullshit. I thought I was doing really good, made great progress with every putt, didn't seem to make any major mistakes... but way over par :( I'll return tomorrow and try again
incredibly annoying to get close to the hole then go back and forth over the hole on what should be a tap-in. reached it in 3, then got to 22 strokes before saying fuck it, I have better things to do
Also if the camera angle is too high, you can't pull back far enough to reach maximum speed.
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