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Hole punching works fine for IPv6 p2p.

It even mostly works fine on IPv4 NAT, but there are a bunch of edge cases (often involving CGNAT) where it breaks down so you can't rely on it, which are solved by IPv6.

https://tailscale.com/blog/how-nat-traversal-works



Hole punching works fine for IPv4 as well outside of endpoint dependent NAT, which most ISPs don’t use because it visibly shows up to normies as a bad connection in PlayStations/Xboxes.

Once you have to hole punch, you’ve lost the thread of why people bother switching to IPv6.




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